Fantasizing About Violence: Violent Video Games Promote Aggressive Behavior In Youth

According to recent research, it is clear thatenemy. They found that players became
teens (as well as adults) are spending more andemotionally involved with their character and
more time immersed in video game worlds. These"enjoyed" killing the bad guys. (It is one thing to
virtual worlds of fantasy can challenge our mindswatch the "Terminator" work, it is another thing
to be creative, solve problems, and learn lessonsto be the terminator.)
like no other tool in history. Many of the gamesAs a result of identifying with the aggressor:a) the
are produced so well that you can actually feel asplayer develops positive attitudes toward the use
if you are driving a racecar, flying through space,of violence;b) the player develops expectations
or feeling the recoil of a high powered rifle.that others will behave aggressively;c) the player
I started playing video games when pong firstassumes that others have similar attitudes of
came out in the '70s. I thought it was cooler thanaggression;d) the player comes to believe that
even my 8-track tapes! When Pac-Man came outviolent solutions are effective and appropriate for
shortly after my 16th birthday in the early '80s, Isolving problems in life.
could not imagine a better way to spend my time2. The player actively participates in the violence.
between classes at high school. In the late '80s,These studies found that playing violent video
strategy/role-playing games like Ultima andgames is a way to rehearse violent behaviors and
Balance of Power challenged me to think. I lovedmakes it easier to bring that behavior into real life.
the thrill of winning after hundreds of hours ofIf you practice shooting basketballs thousands of
struggle.times, you get better at scoring. If you practice
However, in the early '90s, action games like Dunekilling thousands of times, you get better at that
and first-person shooters like Wolfensteinas well. The Columbine shooters, Eric Harris and
emerged. More recent games like Quake,Dylan Klebold, had been playing "first-person
Half-Life, and System Shock are so graphicallyshooters" for more than a year before that
real and mentally absorbing in their storylines, youfateful day. When the time came to "play the
don't just play the games anymore, you are partgame" in the real world, they were ready.
of the game.As a result of actively participating in the
These game worlds have very few laws (if any!)violence:a) The player develops a total disregard
governing what goes on inside them. It is afor societal norms, property rights, and even the
dynamic that is limited only by the imagination ofgeneral value of other lives;b) The player see the
the designer and the desire of the game player toworld as a violent, unsafe place (everyone is out
be absorbed in the fantasy. No holographicto get you);c) The player learns that aggressive
policeman exists in the virtual world to enforceactions against others, such as fighting and
what is right. Gamers are left to do what is rightshooting, may be appropriate, even necessary.
in their own eyes. This freedom to influence our3. Violent video games have an addictive nature.
children has many parents concerned.For aggressive performance, players receive
Two studies published in the Journal of Personalityconstant and immediate reinforcement in the
and Social Psychology on April 23, 2000 (Read theform of visual and auditory (sensory) stimulation
article yourself at Violent Video Games CanDuring a kill. With special effects such as exploding
Increase Aggression ) This article clearlybody parts, blood, gore, and general mayhem it
demonstrates that violent video games doprovides an excellent environment for learning
negatively affect the behavior of those who playaggression.
them. One study demonstrated that graphicallyAs a result of the addictive nature of violent
violent video games produce an immediatevideo games:a) Excessive exposure contributes to
increase in aggressive thoughts and behavior. Theaggressive personality traits in the player, and
other study found that violent game play not onlyfurther playing can make an already aggressive
increased aggressive behavior, but also producedperson even more aggressive;b) The player
a long-term, real life impact on the behavior andbecomes more aggressive, changes his outlook on
relationships of the players.life and socializing, and tends to socialize with
Psychology professors Craig Anderson from theothers who demonstrate similar attitudes of
university of Missouri, Columbia, and Karen Dill ofaggression;c) The players socialization with
Lenoir-Rhyne College, conducted the study on 227teachers, parents, and non-aggressive peers are
undergraduate college volunteers drawn from thelikely to degenerate.
introductory psychology courses. They found thatThe more realistic the games are, the stronger
violent computer games affect the player in thethe negative impact. If you observe your child
following ways:developing aggressive attitudes towards others,
1. The player identifies with the aggressor. Inyou may need to make an evaluation of his or
"first-person" video games, the player assumesher video games and other forms of
the identity of the shooter and sees the worldentertainment. These two studies validate the
through the character's eyes. In effect, the gameprobability that your child will become more
puts the weapon in the hands of the player toaggressive, irritable and possibly even violent if he
heighten the game's impact as the player kills theor she plays violent video games.