| Most want to earn a living doing
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| | of those careers where self-employment or
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| something they know and love. Video game
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| | freelancing is possible. Freelance and
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| design is a career choice that appeals to
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| | contract designers typically command even
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| many avid video game players. Designing
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| | higher per-hour rates than full-time
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| video game graphics isn't all fun and
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| | employees; although this is in part to
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| games, though. Video game design is a
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| | make up for the loss of benefits and the
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| real career with real benefits, such as
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| | need to spend time marketing oneself,
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| the six listed below.
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| | there is also a greater potential to work
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| 1: Challenge your creativity. Most of
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| | more hours and, therefore, earn an even
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| those in the industry will agree that one
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| | higher salary than your full-time
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| of the best parts of video game design is
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| | counterparts can boast.
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| the opportunity to challenge your
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| | 4: Know your job is secure. Like any
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| creativity. Like any other form of art,
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| | industry, video game design has its ups
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| designing video games keeps your creative
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| | and downs. However, game designers have a
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| mind active. Whether you are planning the
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| | certain amount of added job security, due
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| game's story line, graphics, characters,
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| | to the immense and growing popularity of
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| or all of the above.
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| | the video game industry. For example,
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| 2: Enjoy a casual work environment. When
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| | consider Xbox's smash hit Halo 3, which
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| people are asked what they value in a
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| | made more than 300 million in the first
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| job, a casual work environment often
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| | week after its release.
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| ranks quite high on the list. People
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| | The video game industry has come a long
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| don't want to feel stressed by a
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| | way from its early days of the Atari and
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| conservative workplace while they are
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| | Nintendo. New and more powerful systems
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| trying to work, especially if the job
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| | are constantly being developed, and
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| generates plenty of stress of its own
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| | increasingly more individual games are
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| accord.
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| | released every year. As a result the
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| Luckily, careers in video game design
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| | video game companies are always on the
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| typically boast casual work environments.
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| | lookout for the bright new talents in the
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| Video game people are relaxed and fun
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| | field.
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| loving, rather than uptight and
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| | 5: Brag to your friends. We'd be lying if
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| traditional. This is definitely a good
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| | we didn't admit that this is a major
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| thing, for both employee and boss: Not
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| | benefit of designing video games. There
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| only do people tend to be more productive
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| | is nothing cooler than being able to
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| and successful when they can relax and
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| | point to game on the shelf at the store
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| let their creative juices flow, they also
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| | and say that you worked on that game.
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| find that their entire quality of life
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| | You'll never worry again about the
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| improves.
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| | question regarding what you do for a
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| 3: Get paid for your work. Don't listen
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| | living.
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| to all of those party-poopers who insist
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| | 6: Getting paid to do what you love. No
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| that you need to decide on a real job
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| | matter what the other benefits, almost
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| while you pursue video game design as
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| | nothing compares to the soul-deep
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| your hobby. Video game designers actually
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| | pleasure of getting paid well to do what
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| get paid rather well. For instance, the
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| | you love every day.
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| average entry-level designer earns a
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| | Working in video game design obviously
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| yearly salary of about 43,000, while more
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| | has its benefits. The pay is good, the
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| experienced designers average about
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| | work environment and the likeability
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| 70,000 a year. Also, full-time designers
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| | factor of the job even better. If you
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| enjoy the usual benefits, such as health
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| | love to play video games and have a
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| insurance, 401K, and other
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| | creative personality, then a career in
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| employer-sponsored programs.
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| | video game design would be a great
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| Alternatively, video game design is one
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| | choice.
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